![Why is Rigidbody controller unrealistically launching into the air upon traversing a steep slope? Desired behavior: Controller gets slower upon hitting steep slope and/or isn't able to move up it because it's Why is Rigidbody controller unrealistically launching into the air upon traversing a steep slope? Desired behavior: Controller gets slower upon hitting steep slope and/or isn't able to move up it because it's](https://external-preview.redd.it/FxChk12vyU3O6EtpeDovs9GJylc7tsh9G1PWZ9_b4ls.png?format=pjpg&auto=webp&s=0bb3730317ed7973131cbc7f849dea08eaa5dc3e)
Why is Rigidbody controller unrealistically launching into the air upon traversing a steep slope? Desired behavior: Controller gets slower upon hitting steep slope and/or isn't able to move up it because it's
GitHub - ElmarTalibzade/OpenPlayerController: Open Source RigidBody Based Player Controller for Unity Engine
![physics - Unity - Mecanim & Rigidbody on Third Person Controller - Gravity bug? - Game Development Stack Exchange physics - Unity - Mecanim & Rigidbody on Third Person Controller - Gravity bug? - Game Development Stack Exchange](https://i.stack.imgur.com/a9FlM.jpg)